Monthly Archives: September 2011

Completed Games – Mass Effect 2

DeveloperBioware

PublisherElectronic Arts

Release Date – 26 January 2010

I finished Mass Effect 2 earlier this year but for some reason never took the time to do a write up. You don’t need me to tell you that this is a great game, I didn’t like the direction the series has gone but that doesn’t mean it’s not a good game. While I would’ve liked if Bioware kept the RPG aspect intact instead of toning down the amount of weapons and items, the story & conversation systems is still something no other game does just as well.

I do like how Bioware try to forward the RPG genre by increasingly meshing it with a third person shooter, it makes sense to make it all seamless. The real strength of the game to me was the interesting characters which now you have a whole new crew you recruit and take side missions from. The conversations are as important to the experience as the game play and aren’t static since you have the option to make moral choices and choose the tone of direction. Action is fun enough with the variety of powers you have at your disposal but there is still something missing that doesn’t make it as fun as other shooters, maybe the shooting mechanic is just not refined enough than games that solely focus on this.

Bioware are making the best modern day RPG’s right now and with Mass Effect 3 coming up  early next year it’s a good time to play and finish ME2 if you haven’t already done so.

Ryan Payton Leaves Microsoft To Start Own Studio

Source – Kotaku

Ryan Payton was the creative director at 343 Industries, a subsidiary of Microsoft Studio, working on the next Halo game. He left the company altogether citing the lack of passion for the project and the desire to create a game that he wanted to make. In his CEDEC talk he straight out says the reason he is leaving Microsoft is that the direction of Halo 4 was not going the way he idealised (although he still thinks it turn out to be good game). Not a big deal as there are plenty of passionate people at 343 Industries but it is a blow hearing that Microsoft were not willing to make a creative gamble with this pivotal game for the Halo franchise, the first not made by original developers Bungie Studios.

Now this is a guy who started as a former writer at EGM that got a job in Japan working as an assistant producer on MGS 4 at Kojima Productions. Working directly with Kojima he was responsible for introducing western game design sensibilities to the Metal Gear series which made MGS 4 much more accessible to a global audience while keeping the stealth option. I started to follow his work when he did the the Kojima Production Report, a podcast about all things going on at the company.

After reading the article my admiration for the guy has skyrocketed, this is a guy with great integrity. I learned things I never knew about him and all the terrible things that he has gone through in his personal life. You just have to admire a guy who is creatively motivated and wants to make crazy ambitious games that advance the industry. I look forward to what he does at his new company Camouflaj.

Follow

Get every new post delivered to your Inbox.