Developer – 2K Marin/Australia and Digital Extremes
Publisher – 2K Games
Release Date – February 9 2010
The first Bioshock was one of those classics that help defined the current generation of games. The fascinating story and design of the game made it unique and its open ended FPS gameplay got a lot of people interested. The original developers of Bioshock (Irrational Games) instead of making a direct sequel are now making the highly anticipated Bioshock Infinite which garnered plenty of positive buzz at this year’s E3. So instead 2K Games decided to get the project done with the help of a couple of different game studios. 2K Marin was the lead with help from 2K Australia and China while the multiplayer was developed by Digital Extremes (Unreal Tournament, Ps3 port of Bioshock and the upcoming Darkness 2).
Going into it I was expecting it too be more of the same with some minor improvements and that’s what Bioshock 2 turned out to be. I really enjoyed some aspects of the games, in particular the later levels, but there is a lot of repetition here that gets old quickly. It lacks the same sense of mystery that the first had which was expected but is does a decent job setting the story up even though it unfolds in a fairly predictable way. You play as the original Big Daddy, Delta, who awakens to the out of control world of Rapture and is out to find his daughter who is being held by Sofia Lamb.
Playing as a Big Daddy changes up the game a bit but doesn’t change up the core Bioshock gameplay as much as you would expect. Instead of a wrench you have your drill and your other offensive options are the usual weapons and plasmid powers. The big change in the game is the addition of trap weaponry such as deployable turrets and trap sensors which are there to help you deal with defending a position which you will need to do a lot in this game. Every time you pickup a little sister you escort them around to collect Adam (what you spend to upgrade and buy plasmids and gene tonics) and this causes splicers to attack you in waves. The game is still fun and unlike most FPS out there as the choices you have are varied with plasmids still enjoyable to use and the shooting still solid (although a tad dated now). Although the graphics of the game is unimpressive and doesn’t make much of a leap from the original.
The most interesting part of the game was learning more about the history of Rapture and how everything started. The best level of the game for me was Fontaine Futuristics, the company that created all this steam punk tech and the creator of it all Gil Alexander. Alexander created the Big Daddies and when we meet him he has been overload with too much Adam and through videos he instructs you to take him down. Up to this point in the game I wasn’t excited about anything story wise but this level was great. I also look forward to playing the DLC level Minerva’s Den which people have told me to be another great standalone level.
Multiplayer in this game is alright and would be better if the underlying shooting mechanics was better. But you can use plasmids which makes it interesting and the levels are pretty well adapted for multiplayer. It is neat but I don’t think I’m going to regularly play it. I picked this game up for cheap just a few months after release and now it must be around $20, a good price it you want more Bioshock.