Source – Kotaku
Ryan Payton was the creative director at 343 Industries, a subsidiary of Microsoft Studio, working on the next Halo game. He left the company altogether citing the lack of passion for the project and the desire to create a game that he wanted to make. In his CEDEC talk he straight out says the reason he is leaving Microsoft is that the direction of Halo 4 was not going the way he idealised (although he still thinks it turn out to be good game). Not a big deal as there are plenty of passionate people at 343 Industries but it is a blow hearing that Microsoft were not willing to make a creative gamble with this pivotal game for the Halo franchise, the first not made by original developers Bungie Studios.
Now this is a guy who started as a former writer at EGM that got a job in Japan working as an assistant producer on MGS 4 at Kojima Productions. Working directly with Kojima he was responsible for introducing western game design sensibilities to the Metal Gear series which made MGS 4 much more accessible to a global audience while keeping the stealth option. I started to follow his work when he did the the Kojima Production Report, a podcast about all things going on at the company.
After reading the article my admiration for the guy has skyrocketed, this is a guy with great integrity. I learned things I never knew about him and all the terrible things that he has gone through in his personal life. You just have to admire a guy who is creatively motivated and wants to make crazy ambitious games that advance the industry. I look forward to what he does at his new company Camouflaj.