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Impressions: Resistance 3 Multiplayer Beta

Right now if you are a Playstation Plus member you can download and play the Resistance 3 multiplayer beta for a few weeks before the public gets access to it. I had fun playing the Uncharted 3 multiplayer beta but the multiplayer in Resistance 3  is a much bigger selling point for the game and could make or break a buying decision. The game was not instantly fun but once I got familiar with the layout of the maps and the special abilities I could see a place for it in the heavy FPS lineup at the end of the year. The key is the crazy weapons and abilities that Resistance is known for mixed with low respawn times making it more action packed that previous Resistance games (I’ve only played the first Resistance multiplayer).

The two sides you can play as are Human and the Chimera, each play slightly different and have different abilities but nothing that special that makes it unbalanced. For example the Chimera melee attack is a lunge while for humans it is the standard weapon butt. There are 2 types of abilities you can equip (support & tactical) and 2 types of attributes (personal & combat). A support ability is a deployable (bubble shield, ammo beacon) while tactical abilities are for example the ability to create a doppelganger to appear next to you confusing opponents or a lightning shield around you to stun enemies. Personal atributes range from larger ammo clips to showing enemy footprints or the annoying leapers that burst out of you when you die. Combat attributes are things like allowing 2 starting weapons or increasing health.

There is a levelling system which allows you to spend skill points into upgrading a weapon’s abilities. The M5A2 Carbine for example has upgrades for a bayonet attachment and an options to alt fire 3 grenades at once. There are also kill streaks which can be used in combat if you get a certain amount of kills in a row, and unlike COD they don’t disappear when you die. So you can get a 3 kill streak, die and still have the option to use the kill streak ability which is a cloak for Chimera and a shield for humans. The 6 kill streak is the powerful rail gun like Augur. I haven’t encountered more than 6 yet but I’m sure there is more.

After about 4 hours I can say that I really enjoyed my time even though all the additions make it feel very much like Call of Duty. But the setting, weapons and abilities make it different enough that I think Insomniac Games will find a dedicated multiplayer audience base. This might even be a day one purchase for me if the single player holds up.



Completed Games – Ratchet and Clank: A Crack in Time

Developer – Insomniac Games

Publisher – Sony Computer Entertainment

Release Date – October 27 2009

Ratchet and Clank is a series that I think I’ve played and completed 5 or 6 games in and every time I’m left satisfied. I keep on coming back with each new release and continue to enjoy the solid mix of platforming and shooting. The weapons are key to the enjoyment you get from the gameplay along with the pleasant visuals and humorous writing. It is an accomplishment that they have made so many games in the series but still remain fresh and imaginative. To Insomniac’s credit they realise that for the next game in the series they have to change things up and it looks light they will explore multiplayer again, which they tried in some of the PS2 games, as well as adding a co-op.

The twist in this game is that it is has a light open world aspect where you can travel in you space ship from planet to planet as well as do side missions in space. In addition to the main worlds there are small planets that have a particular challenge or have an item to collect. Because of this there seems that there is more to do than previous games. One really cool part of the open world section is that there is a radio in you spaceship that plays some really cool music, for example there are some classic megaman-esque guitar riffs and jazzy music.

Like the previous games there are plenty of things to unlock such as cheats, concept art and character skins. And when you beat it there is an option to go back just before the final boss and complete unfinished side quest or get any collectables. In this game the developers go one step further where you can unlock an area called the Insomniac Museum. This area is a level you can walk around and see things that didn’t make it into the game and it also has a cool area where you can spec out enemies and watch them fight.

I completed the game on hard and got all trophies except one (challenge mode play through). Roughly a 10-20 hour game depending on how much you want to do. I picked up this game dirt cheap new for AUD$20 so there is no reason not to get it.