Right now if you are a Playstation Plus member you can download and play the Resistance 3 multiplayer beta for a few weeks before the public gets access to it. I had fun playing the Uncharted 3 multiplayer beta but the multiplayer in Resistance 3 is a much bigger selling point for the game and could make or break a buying decision. The game was not instantly fun but once I got familiar with the layout of the maps and the special abilities I could see a place for it in the heavy FPS lineup at the end of the year. The key is the crazy weapons and abilities that Resistance is known for mixed with low respawn times making it more action packed that previous Resistance games (I’ve only played the first Resistance multiplayer).
The two sides you can play as are Human and the Chimera, each play slightly different and have different abilities but nothing that special that makes it unbalanced. For example the Chimera melee attack is a lunge while for humans it is the standard weapon butt. There are 2 types of abilities you can equip (support & tactical) and 2 types of attributes (personal & combat). A support ability is a deployable (bubble shield, ammo beacon) while tactical abilities are for example the ability to create a doppelganger to appear next to you confusing opponents or a lightning shield around you to stun enemies. Personal atributes range from larger ammo clips to showing enemy footprints or the annoying leapers that burst out of you when you die. Combat attributes are things like allowing 2 starting weapons or increasing health.
There is a levelling system which allows you to spend skill points into upgrading a weapon’s abilities. The M5A2 Carbine for example has upgrades for a bayonet attachment and an options to alt fire 3 grenades at once. There are also kill streaks which can be used in combat if you get a certain amount of kills in a row, and unlike COD they don’t disappear when you die. So you can get a 3 kill streak, die and still have the option to use the kill streak ability which is a cloak for Chimera and a shield for humans. The 6 kill streak is the powerful rail gun like Augur. I haven’t encountered more than 6 yet but I’m sure there is more.
After about 4 hours I can say that I really enjoyed my time even though all the additions make it feel very much like Call of Duty. But the setting, weapons and abilities make it different enough that I think Insomniac Games will find a dedicated multiplayer audience base. This might even be a day one purchase for me if the single player holds up.
Developer – Insomniac Games
Publisher – Sony Computer Entertainment
Release Date – November 17th 2006
Genre – FPS
Resistance: Fall of Man was a launch game for the PS3, and went on to become the first game to sell a million for the system. Now playing it just over 3 years after its release does it still hold up?
Compared to more recent FPS games such as Killzone 2 and COD:MW you can clearly see how much evolution has occurred in graphics, animation of movement/reloading, cover and other aspects. The way health works in Resistance is also very old-fashioned. There are 4 bars of health which only recharge up to the nearest bar so you have to rely on health pickups to survive. The checkpoint system is also different and frustrating in that you can often die and have to replay 5-15 minutes to get back to where you were. Playing through Resistance has made me understand the need for cover and full regenerating health in more recent FPS.
Despite all the changes since the release of Resistance it still is an enjoyable game to play through. There is an interesting sci-fi story with awesome events and enemies. The best part is the range of weapons which some are completely different from the standard collection of rocket launchers, shotguns and assault rifles. The different weapons you pick up from the Chimera can shoot through objects, create shields, bounce off walls and shoot exploding goo balls. Theses weapons change the way you can approach an encounter and brings about variety to the game.
I finished Resistance in around 10-15 hours, longer than most current FPS which are now 6-8 hours.