Blog Archives

Why I Bought Deus Ex: Human Revolution on Release Day

I rarely buy games the day they are released, in fact I don’t think I’ve bought a game made in 2011 this year (only Portal 2 had me tempted but I haven’t gotten around to buying it yet). But Deus Ex hooked me and after playing it for a couple hours it was well worth it.

In the many times the game was previewed in the past couple years, I was interested mainly due to the near future (2027) cyber punk setting but I didn’t think I would be compelled to pick it up immediately. There were mixed previews of the game, probably down to critics ready to pounce on any minor flaws due to the universal acclaim of the original, but any sort of open world games are hard to preview (which is why Rockstar is so selective with preview coverage of their games). It wasn’t until the critical praise of the game by critics a few days before release that I started to get excited.

What makes this games so great? The combination of a whole bunch of game genres (FPS, RPG, action, adventure, open world) but the main selling point for me was that it is very much a stealth game which rewards you for being creative and patient in the way you tackle the missions. You have freedom in the way you want to play and the levels are designed so well that you can do this without any compromise. It is a stealth game that doesn’t just filter you arbitrarily from room to room, you have an objective and you can approach it anyway you want.

The last game that tried to do something similar was The Darkness but it was no where near as polished or ambitious. Other stealth games like MGS4 and Splinter Cell Conviction where just expected upgrades of a very familiar game play ideas (I still love these games but Deus Ex actually evolves the genre). I’m still fairly early in the game (I haven’t got to any of the much maligned boss battles yet) but look forward to multiple post breaking down different aspects of the game in the coming weeks as I slowly play through it.

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Free iOS App of the Day – Legendary Wars & Imaginary Range

http://itunes.apple.com/us/app/imaginary-range/id429362380?mt=8

Released by the massive Japanese RPG developer, Square Enix, Imaginary Range is a free interactive comic interspersing art, story and music with minigames.  The project was overseen by Motomu Toriyama, director of FF13, scenario/story by Souki Tsukishima, the author of the novel Emeth: Ningyo–tsukai no Shima, with the art by Toshiyuki Itahana who was the character designer for the FF Chronicles games.

Square Enix have already released some interesting well done games on the iOS devices, like Chaos Rings and Song Summoner, as well re-releasing Final Fantasy 1-3. Imaginary Range is different in that it take advantage of the strengths of the system instead of emulating a console experience. The first mini game is a Flight Control derivative where you guide missiles at an enemy and direct helicopters to the landing pad.

It is an universal app but there is a HD version if you want a higher resolution for your iPad.

http://itunes.apple.com/us/app/legendary-wars/id413423472?mt=8

Free for the day to bring attention to their newly released 99c iPad version. A high quality action RPG game similar to PvZ but evolving on the concept with direct control over units. Haven’t had the time to play much of this yet but there is already a lot of praise for this game on the internet. Better yet it is done by an independent team, Liv Games, consisting of eight members developing games for iOS devices.